vMenu Docs
Configuration

Configuration Options

To set an option, use the following command in the server.cfg or permissions.cfg:

vMenu is configured using convars. A list of all available options can be found below. All options can also be found in the permissions.cfg, which is also the place where you can configure them. If you want, you could also move this to the server.cfg, as long as it's above the start vMenu line, but for most people it'll be easier to just keep the config options in the permissions.cfg.

To set an option, use the following command in the server.cfg or permissions.cfg:

setr vmenu_option_name value

General settings

OptionPossible valuesDescription
vmenu_use_permissionstrue / falseThis option allows you to toggle on/off the permissions system in vMenu. If you just want a plug-and-play resource and don't want to mess with configuring permissions, then use this. It will disable all admin features like banning, kicking, unbanning and similar.
vmenu_menu_staff_onlytrue / falseThis option allows you to make this menu staff-only. Anyone with the vMenu.Staff permission will be able to use the menu. It will still keep in mind all other permissions, it's just a way of limiting who can open the menu.
vmenu_disable_player_stats_setuptrue / falsePrevent vMenu from setting any player stats like stamina, shooting, driving ability, etc.
vmenu_menu_toggle_keyA valid control ID.Sets the default key that opens vMenu (keyboard/mouse only, controller key will always be (hold) 'change view/select'). This is only the default — each player can rebind it themselves via FiveM's Settings » Key Bindings menu ("vMenu Toggle Button"), which overrides this value for them.
vmenu_noclip_toggle_keyA valid control ID.Sets the default noclip toggle key (keyboard/mouse only). This is only the default — each player can rebind it themselves via FiveM's Settings » Key Bindings menu ("vMenu NoClip Toggle Button"), which overrides this value for them.
vmenu_keymapping_idA single word (no spaces)Sets the identifier used for vMenu's key mappings (the menu and noclip toggle keys registered through FiveM's key mapping system). Must be one word with no spaces. (Default: Default)
vmenu_keep_spawned_vehicles_persistenttrue / falseKeeps spawned vehicles persistent if 'replace previous vehicle' is turned off.
vmenu_use_els_compatibility_modetrue / falseEnables compatibility mode for ELS resources (and other siren control scripts) by disabling vMenu's siren control option completely.
vmenu_handle_invisibilitytrue / falsePrevent vMenu from setting the player's invisibility every frame. Useful if you have other resources that want to override vMenu's player invisibility option.
vmenu_quit_session_in_rockstar_editortrue / falseWhen you set this to true, it will leave the current game session if a player uses the rockstar editor button in the recording options menu.
vmenu_server_info_messagestringAllows you to write a very short description about your server. Used in the About menu.
vmenu_server_info_website_urlstringEnter a (short) website/domain name of your community here. Used in the About menu.
vmenu_teleport_to_wp_keybind_keyA valid control IDThe control ID for the Teleport To Waypoint keybind. 168 / F7 by default.
vmenu_disable_spawning_as_default_charactertrue / falseSetting this to true will globally disable the 'Spawn As Default Character' feature for everyone on the server.
vmenu_enable_animals_spawn_menutrue / falseEnables the animals menu in the player appearance » ped spawner menu.
vmenu_pvp_mode0, 1 or 20 = Do nothing. 1 = Enable PVP for everyone. 2 = Disable PVP for everyone.
keep_player_head_propstrue / falseSets whether or not players can lose their head props when they are hit/pushed. (Default: true)
vmenu_player_names_distanceAny float valueSets the range on the player overhead names. (Default: 500.0)
vmenu_disable_entity_outlines_tooltrue / falseDisables the entity related dev-tools in the Misc Settings » Dev Tools menu.

Ban & Kick settings

OptionPossible valuesDescription
vmenu_auto_ban_cheaterstrue / falseAutomatically bans people who try to trigger events when they don't have permissions for it. In rare cases this can be unreliable so it's disabled by default.
vmenu_auto_ban_cheaters_ban_messageAny stringThis allows you to set a custom ban reason for whenever a player is automatically banned for cheating. (Added in vMenu v2.2.1).
vmenu_log_ban_actionstrue / falseLog whenever someone gets banned to the vmenu.log file.
vmenu_log_kick_actionstrue / falseLog whenever someone gets kicked to the vmenu.log file.
vmenu_default_ban_message_informationstringThis message gets added at the end of all ban messages, use this to show users where they can contact the server staff team in case they want to appeal it or if they have any questions. (Default: "Please contact the staff team by going to (support url) if you want to appeal this ban")

Weather settings

OptionPossible valuesDescription
vmenu_enable_weather_synctrue / falseEnables/disables weather sync completely.
vmenu_enable_dynamic_weathertrue / falseEnables/disables dynamic weather changes by default. It can still be toggled on/off in-game using the menu.
vmenu_dynamic_weather_timerAny integer (whole number)Sets the delay between dynamic weather changes in whole minutes.
vmenu_current_weatherA valid weather typeSets the default weather type that will be selected when the resource is loaded. (Default: clear)
vmenu_blackout_enabledtrue / falseThis allows you to set the (default) state for blackout mode.
vmenu_vehicle_blackout_enabledtrue / falseSets the (default) state for vehicle blackout mode, which disables the lights on all vehicles. This option is not present in the default permissions.cfg, so you'll need to add it manually if you want to change it. (Default: false)
vmenu_weather_change_durationintegerAllows you to configure how long in seconds weather changes take, value should be between 0 and 45 for best results.
vmenu_enable_snowtrue / falseManually enable snow on the ground without having the 'xmas' weather type selected.

Time settings

OptionPossible valuesDescription
vmenu_enable_time_synctrue / falseEnables/disables time sync completely.
vmenu_freeze_timetrue / falseEnables/disables the default freeze time state.
vmenu_smooth_time_transitionstrue / falseEnables smooth time transitions when the in-game time changes, instead of the time instantly jumping. (Default: true)
vmenu_ingame_minute_durationAny integer (whole number)Sets the duration of 1 in-game minute to this value in real time (ms). Example: if this is set to 2000 (ms) then 1 in-game minute takes 2 seconds in real life. Must be at least 100 (values below 100 are reset to 2000). (Default: 2000)
vmenu_current_hourAny integer (whole number)The default in-game hour to set the time to whenever the resource is started (24 hours clock). Value must be between 0 and 23 (inclusive). (Default: 7)
vmenu_current_minuteAny integer (whole number)The default in-game minute to set the time to whenever the resource is started. Value must be between 0 and 59 (inclusive). (Default: 0)
vmenu_sync_to_machine_timetrue / falseAllows you to sync the time to the server's real system time (the custom in-game hour duration setting will be ignored if this is enabled and you won't be able to change the time manually).

Vehicle settings

OptionPossible valuesDescription
vmenu_using_chameleon_colourstrue / falseAllows the use of chameleon colors for supported vehicles. You must be streaming the chameleon colours in order for this to function properly. (Default: false)
vmenu_prevent_extras_when_damagedtrue / falseSetting this to true will prevent players from modifying vehicle extras to repair their vehicle when it is damaged. (Default: false)
vmenu_allowed_engine_damage_for_extra_changeinteger (0-1000)The amount of engine damage before vehicle extras are blocked from being changed (only used when vmenu_prevent_extras_when_damaged is true). Value must be between 0 and 1000 (inclusive). (Default: 800)
vmenu_allowed_body_damage_for_extra_changeinteger (0-1000)The amount of body damage before vehicle extras are blocked from being changed (only used when vmenu_prevent_extras_when_damaged is true). Value must be between 0 and 1000 (inclusive). (Default: 800)
vmenu_delete_vehicle_distanceAny float valueSets the maximum distance (in game units) at which the vMenu:DV delete vehicle command will delete a vehicle. (Default: 5.0)
vmenu_vehicle_spawn_delayAny integer (whole number)Sets the delay in seconds between vehicle spawns. Value must be 0 or greater. (Default: 5)

MP Ped settings

OptionPossible valuesDescription
vmenu_mp_ped_previewtrue / falseSetting this to true will enable a 3D ped preview when viewing saved MP Peds. (Default: true)

Voice Chat settings

OptionPossible valuesDescription
vmenu_override_voicechat_default_rangeAny float valueOverrides the default voice chat proximity range (in meters). Set to 0.0 to use the user/server default range. (Default: 0.0)

fxmanifest.lua options

A few debugging and development options aren't convars — they're set as resource metadata in the fxmanifest.lua file (inside the vMenu resource folder), not in the permissions.cfg. To change one, edit the value between the quotes on the relevant line in fxmanifest.lua. Most servers should leave these at their defaults.

OptionPossible valuesDescription
client_debug_mode'true' / 'false'Adds additional client-side logging, useful when debugging issues. (Default: 'false')
server_debug_mode'true' / 'false'Adds additional server-side logging, useful when debugging issues. (Default: 'false')
experimental_features_enabled'0' / '1'Adds extra commands for testing and development. Not recommended on production servers. (Default: '0')

The version field in fxmanifest.lua is set automatically during the build and should not be edited manually.

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